Utopia is a society under full and strict regimentation. Its culture is, in effect, nothing but what is a consequence of social regimentation. Nothing exists in the culture that is not a result of this pervasive social control. Utopians believe they do not live in a tyranny only because they accept and desire the collective regimentation under which they live. They are the perfect slaves.
Utopians are tolerant of differing views on religion and "on no other subject are they more cautious about making rash pronouncements than on matters concerning religion." (122) However, they scorn unbelievers in any deity or afterlife, and "do not even include in the category of human beings" nor "count him as one of their citizens" if he "should sink so far below the dignity of human nature as to think that the soul dies with the body or that the world is ruled by mere chance and not by prudence." (119) "For who can doubt that someone who has nothing to fear but the law and no hope of anything beyond bodily existence would strive to evade the public laws of his country by secret chicanery or to break them by force in order to satisfy his own personal greed?" (119) "He is universally looked down on as a lazy and spineless character." (119) In fact, "a religious fear of the heavenly beings" is "the greatest and practically the only incitement to virtue." (127)
Logan's Run (1976) is a science fiction film based on a novel of the same name by writers William F. Nolan and George Clayton Johnson. One of the most celebrated dystopian movies of all time depicts theme that was explored in many literary and film projects – a seemingly idyllic futuristic society encased in a dome in which entire human civilization lives a pleasant life without any limitations or hardships. But this world has a single dark flaw – everyone’s lifespan is limited to 30 years, and the majority of people willfully accepts this fact. The film follows Logan 5 (played by Michael York), one of the enforcement officers that captures “runners” - fugitives who decided to run away from the government so that they could be live longer. His normal life is turned upside down when he is tasked to infiltrate a group of runners and their hidden sanctuary, but instead of illegal operation he expected to find, he discovers the entrance to the beautiful untouched outside world.
Another surprising feature is the attitude toward machinery. Several centuries earlier, the Erewhonians had attained a remarkable stage of sophistication in the development of machinery, but through the teachings of a prophet they had been persuaded that machines might some day become masters over men, with the result that they destroyed all of the machinery having any degree of complexity and outlawed any further experimentation in the field. They retained only the simplest kinds of implements — spades and scythes — and horses and wagons.
Recognized historian of the Navajo Code Talkers of World War II, Zonnie Gorman is an expert in her field and a dedicated teacher. She has served as a consultant to numerous documentaries, museum exhibitions and authors. Gorman is currently the Project Coordinator for the Circle of Light Navajo Educational Project (CLNEP), a nonprofit organization founded in May 2001 and located in Gallup, New Mexico. CLNEP offers a variety of Navajo role models to youth and fosters cultural pride and self-worth, while educating them along with non-Navajos about the rich history, culture, language and contributions of the Navajo people.
Thomas More was born in 1478. He succeeded Wolsey as Lord Chancellor of England, but came into conflict with the king, Henry VIII, by refusing to acknowledge him as sole head of the church. Charged with high treason, More steadfastly refused to takean oath impugning the pope's authority or upholding the king's divorce from Catherine of Aragon. He was beheaded in 1535. Paul Turner was educated at Winchester and King's College, Cambridge, and became an Emeritus Fellow of Linacre College, Oxford.
The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition. It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them". The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player. They also felt having text or voice communication between players or showing usernames would allow players' biases and preconceptions to come between them and the other player.