The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition. It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them". The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player. They also felt having text or voice communication between players or showing usernames would allow players' biases and preconceptions to come between them and the other player.
For students wishing to understand fully the extent of interest in the creation of imaginary commonwealths and fascination over accounts by mariners of remote regions, certain other works of fiction not precisely utopian ought to be examined. Examples are: Jonathan Swift's Gulliver's Travels, Daniel Defoe's Robinson Crusoe, Voltaire's Candide (especially the Eldorado episode), Samuel Johnson's Rasselas, Henry David Thoreau's Walden, Nathaniel Hawthorne's The Blithedale Romance, and Herman Melville's Typee.
In English, Utopia is pronounced exactly as Eutopia (the latter word, in Greek Εὐτοπία [Eutopiā], meaning “good place,” contains the prefix εὐ- [eu-], "good", with which the οὐ of Utopia has come to be confused in the English pronunciation). This is something that More himself addresses in an addendum to his book Wherfore not Utopie, but rather rightely my name is Eutopie, a place of felicitie.
St. Augustine's famous De Civitate Dei (City of God, 413–26) is frequently cited as a source for Utopia. It was, of course, well known to More. He had delivered a series of lectures on the work, as has been mentioned. The basic plan of Augustine's book is different from the Republic, although Augustine was a devoted admirer of Plato. By the same token, More's work differs in basic concept from Augustine's, though inevitably echoes of Augustine are to be found in More.
In 1997, as a producer for CNN, Bergen produced bin Laden's first television interview, in which he declared war against the United States for the first time to a Western audience. In 1994, he won the Overseas Press Club Edward R. Murrow award for best foreign affairs documentary for the CNN program "Kingdom of Cocaine," which was also nominated for an Emmy. Bergen co-produced the CNN documentary "Terror Nation" which traced the links between Afghanistan and the bombers who attacked the World Trade Center for the first time in 1993. The documentary, which was shot in Afghanistan during the civil war there and aired in 1994, concluded that the country would be the source of additional anti-Western terrorism. From 1998 to 1999 Bergen worked as a correspondent-producer for CNN. He was program editor for "CNN Impact," a co-production of CNN and TIME, from 1997 to 1998.
In Journey, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story.
The developers designed the game like a "Japanese garden", where they attempted to remove all of the game elements that did not fit with the others, so the emotions they wanted the game to evoke would come through. This minimalism is intended to make the game feel intuitive to the player, so they can explore and feel a sense of wonder without direct instructions. The story arc of the game is designed to explicitly follow Joseph Campbell's monomyth theory of narrative, or hero's journey, as well as to represent the stages of life, so as to enhance the emotional connection of the players as they journey together. In his D.I.C.E. speech, Chen noted that three of their 25 testers had cried upon completing the game.
The film depicts the life in the futuristic and idyllic utopian society where wealthy people live very comfortable lives. Carefree life of one of those citizens - Freder Fredersen, comes to an end when he discovers that below the residences of the wealthy is located an underground world of the poor who work their entire life on maintaining the machinery that makes the Utopian civilization on the ground functioning. He becomes involved in the attempt of the underground leaders to unite the two societies, bringing equality among two classes.
His most recent book, a New York Times bestseller, is "Manhunt: The Ten Year Search for bin Laden, from 9/11 to Abbottabad." The book is being translated into nine languages and HBO has produced a theatrical release documentary based upon it. The film, for which Bergen is the executive producer, was in the Sundance Film 2013 competition and won the Emmy award for Best Documentary. The Washington Post named "Manhunt" one of the best non-fiction books of 2012 and The Guardian named it one of the key books on Islamist extremism. The Sunday Times (UK) named it the best current affairs book of 2012 and The Times (UK) named it one of the best non-fiction books of 2012. The book was awarded the Overseas Press Club Cornelius Ryan award for best non-fiction book of 2012 on international affairs.
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Samuel Butler, Erewhon. This hugely inventive 1872 satire by the author of the anti-Victorian novel The Way of All Flesh is perhaps more accurately described as ‘anti-utopian’, though it follows the utopian narrative structure. The fictional land of Erewhon – almost ‘nowhere’ backwards – is the setting for this novel. Among the things satirised by Butler in this book is the rise of the machines, which Butler argues will evolve at an ever-faster rate – along the lines of Darwinian evolution – until the machines eventually overtake humans.
The name Britannia was announced on 24 September 2013 and has historical importance for P&O, as there have been two previous ships named Britannia connected with the company. The first entered service in 1835 for the General Steam Navigation Company, which went on to become the Peninsular Steam Navigation Company. The second, which entered service in 1887, was one of four ships ordered by the company to mark the golden jubilee of both Queen Victoria and P&O itself.