Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins on a sand dune in a vast desert. In the far distance looms a large, mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. The player must also contend with roaming, ancient automatons left over from a war that ended the civilization.
The soundtrack was nominated for the Best Score Soundtrack for Visual Media at the 2013 Grammy Awards, the first video game soundtrack to be nominated for that category, though it did not win. Additionally, the game won the award for best music and was nominated for the best graphics award from IGN, and was selected as the best PlayStation Network game by GameSpot. At the Spike Video Game Awards, Journey won awards as the best PlayStation 3 game, the best indie game, and the game with the best music, and was additionally nominated for game of the year, best downloadable game, best graphics, and best song in a game for "I Was Born For This". It received the 2013 Annie Award for video game animation. It won five awards at the 2013 British Academy of Film and Television Arts awards: Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer, and Original Music, and was nominated for Best Game, Game Innovation and Story. In March 2013, it won six awards at the annual Game Developers Choice Awards: Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and Game of the Year.
beliefs of the Roman Catholic Church. More had several children by his first wife. His daughter Margaret was considered to be the smartest woman in England being proficient in Latin, Greek and the classics. All of his children loved him. More indulged in scatological jokes; had countless pets and viewed life as a grand drama with him as an actor upon the stage of affairs.
Bacon left this work unfinished, and it is impossible to say how he planned to treat other aspects of life in New Atlantis. He did not discuss the social and governmental systems of the islanders; hence, we do not know what his attitude toward communism was. Marriage was held sacred. His Atlantians exhibited a love of finery in costumes and jewelry that sets them apart from the typical utopians.
In the treatment of education, Campanella reveals himself as a seventeenth-century thinker, placing great emphasis on the study of the sciences, all of the sciences. He has a plan for spreading information on all branches of knowledge through pictures displayed throughout the city on walls and in corridors of public buildings — visual aids to education for persons of all ages. Their leaders believe that the advancement of scientific knowledge is the principal key to the betterment of the race. The report claims that those people have developed not only the telescope but also such modern inventions as power-propelled ships and flying machines.
A body of writings commonly associated with the utopian tradition even though the works seem to be in direct contradiction are variously referred to as anti-utopian or distopian. This group includes some distinguished books, the most famous being Samuel Butler's Erewhon, Aldous Huxley's Brave New World, and George Orwell's 1984. If it is remembered that the primary motivation for all utopian writing is a desire to attack the ills of existing society and to point directions for the amelioration of human society, we will recognize that these anti-utopian documents are not entirely remote from the traditional utopias. Indeed, the anti-utopian works purport to offer utopian solutions to social, economic, and political problems at the outset, but sooner or later — usually sooner — the reader discovers that the author's real purpose is satirical.
Rollerball is 1975 cult British-American dystopian movie, based on a short story - "Roller Ball Murder". In 2018, in corporate-controlled states, rollerball a full-contact violent sport is a substitute for all current sports and warfare. When one of the star athletes refuses to retire, corporations will try everything to take him out, because they see his repetitive success as the strength of individualism.
The planning of their extensive program of amusements has two main purposes. First, it is intended to stimulate the economy. The games and feelies all require expensive equipment; that means more factories and also more opportunities for people to distribute their pay checks. Second, the government is concerned to keep everybody busy during waking hours to leave them no odd moments for thinking.
The section of the book dealing with the outlawing of machinery has attracted special attention from students of utopian literature because of its possible bearing on the attitude of certain philosophers who viewed the industrial revolution with alarm and warned of the menace of the machine age. It can hardly be concluded that Butler meant to advocate the elimination of machinery, as some later utopists did, for he treats this attitude as one more example of the susceptibility of the natives to outlandish arguments. Nevertheless, he sets forth the arguments in such a fashion that the reader is obliged to reflect seriously on the issue and recognize in advancing technology some serious threats to human values.
The features of Erewhonian society that surprise the author are those that differ from the England that he knew. According to the early impressions of the travelers, the people all appear to be exceptionally healthy, exceedingly handsome, and altogether contented. Their life style is characterized by simplicity and gracious manners, best described as Arcadian. Gradually, however, oddities, or what appear to be oddities to the visitor, begin to surface. Duplicity pervades every aspect of thought and action. The natives habitually profess agreement to a proposition although they do not believe in it, and their friends are perfectly aware that they do not mean what they say. There are two separate banking systems in operation and two sets of religions. The people give lip service to what they call the Musical Banks, but they transact all serious business with the currency of the other chain of banks. Similarly they recognize a group of deities representing the personification of human qualities — justice, hope, love, fear — and erect statues to them; but their pragmatic morality is evidently dictated by a goddess — Ydgrun (Grundy). More and more they reveal themselves to the traveler as victims of self-deception and inverted logic. Their universities are called Colleges of Unreason, and the principal course of study is Hypothetics.
There is a kind of state religion in Utopia which includes high priests and public worship. "They invoke God by no other name than Mythras, a name they all apply to the one divine nature, whatever it may be. No prayers are devised which everyone cannot say without offending his own denomination." (126) "When the priest [...] comes out of the sacristy, everyone immediately prostrates himself on the ground out of reverence; on all sides the silence is so profound that the spectacle itself inspires a certain fear, as if in the presence of some divinity." (128) Priests are held in such high esteem that "even if they commit a crime they are not subject to a public tribunal but are left to God and their own consciences. [...] For it is unlikely that someone who is the cream of the crop and is elevated to a position of such dignity only because of his virtue should degenerate into corruption and vice." (124)
The robed figure wears a trailing magical scarf which allows the player to briefly fly; doing so uses up the scarf's magical charge, represented visually by glowing runes on the scarf. The scarf's runes are recharged by walking, or a variety of other means. Touching glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer. Larger strips of cloth are present in the levels and can be transformed from a stiff, dull gray to vibrant red by singing near them. Doing so may have effects on the world such as releasing bits of cloth, forming bridges, or levitating the player. This, in turn, allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. The robed figure does not have visible arms to manipulate the game world directly. Along the way, the player encounters flying creatures made of cloth, some of which help the player along. In later levels, the player also encounters hostile creatures made of stone, which upon spotting the player rip off parts of the figure's scarf.
Brophy has written extensively on race and property law in colonial, antebellum and early 20th Century America. He is the author or co-author/editor of six books on race reparations, property law and American legal history. In addition, he has published extensively in law reviews. Currently, Brophy is completing a book on antebellum jurisprudence, tentatively titled "University, Court, and Slave," which will be published by Oxford University Press.
Situated near the southern tip of the African continent, Namibia is a vast land brimming with adventure. The nation itself is quite large- about twice the size of California- but is home to only a little over two million inhabitants. With a low population to land ratio, the nation makes a name for itself with the numerous natural attractions that it has to offer, making it a true haven for lovers of the outdoors Namibia is covered in beautiful desert regions, including the Namib Desert, regarded at one of the oldest in the world, as well as lush countryside, plateau regions, and coastal plains of rolling sand dunes, with a subtropical and arid climate.
The new Boston of 2000, Julian West discovers, is a city of beauty and grace, with many splendid public buildings, reflecting an undreamed of prosperity; but, more important, it is populated by people who are remarkably healthy and happy. The basic reason for these conditions is that equality has been attained throughout the population. There are no more rich, no more poor.
Sir Thomas More was a Londoner from birth. He was born in 1478 in the last flowering of the late Middle Ages Roman Catholic world of that distant day. More was a brilliant student who studied at Oxford and at the law courts of Lincoln Inn. More rose high and became Lord Chancellor of England under Henry VIII. All was well with Sir Thomas as he served King and Country as lawyer, judge, diplomat, Steward of Oxford and Cambridge, pious Christian layperson and author. His book "Utopia" has become a deserved classic of satire.
Voyage (Chinese: 遊), is a 2013 film by the acclaimed Hong Kong film-maker Scud, the production-crediting name of Danny Cheng Wan-Cheung. It is described as "a tragic story about love, fate and the struggle of losing loved ones", and received its world premiere on 20 October 2013 at the Chicago International Film Festival. It was filmed in Hong Kong, Mongolia, Malaysia, Australia, Germany and Holland, and is the director's first film partially made outside Asia, and also his first to be filmed mostly in the English language. It explores several themes traditionally regarded as 'taboo' in Hong Kong society in an unusually open, convention-defying way, and features full-frontal male nudity in several scenes. It is the fifth of seven publicly released films by Scud. The six other films are: City Without Baseball in 2008, Permanent Residence in 2009, Amphetamine in 2010, Love Actually... Sucks! in 2011, Utopians in 2015 and Thirty Years of Adonis in 2017. His eighth film, Naked Nation, is currently in production.
Book two has Hythloday tell his interlocutors about Utopia, where he has lived for five years, with the aim of convincing them about its superior state of affairs. Utopia turns out to be a socialist state. Interpretations about this important part of the book vary. Gilbert notes that while some experts believe that More supports socialism, others believe that he shows how socialism is impractical. The former would argue that More used book two to show how socialism would work in practice. Individual cities are run by privately elected princes and families are made up of ten to sixteen adults living in a single household. It is unknown if More truly believed in socialism, or if he printed Utopia as a way to show that true socialism was impractical (Gilbert). More printed many writings involving socialism, some seemingly in defense of the practices, and others seemingly scathing satires against it. Some scholars believe that More uses this structure to show the perspective of something as an idea against something put into practice. Hythloday describes the city as perfect and ideal. He believes the society thrives and is perfect. As such, he is used to represent the more fanatic socialists and radical reformists of his day. When More arrives he describes the social and cultural norms put into practice, citing a city thriving and idealistic. While some believe this is More's ideal society, some believe the book's title, which translates to “Nowhere” from Greek, is a way to describe that the practices used in Utopia are impractical and could not be used in a modern world successfully (Gilbert). Either way, Utopia has become one of the most talked about works both in defense of socialism and against it.
The game is intended to make the player feel "small" and to give them a sense of awe about their surroundings. The basic idea for the game, as designed by Chen, was to create a game that moved beyond the "typical defeat/kill/win mentality" of most video games. The team initially created a prototype named Dragon that involved players trying to draw away a large monster from other players but eventually discarded it after finding it was too easy for players to ignore each other in favor of their own objectives.
The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to, which added to the stress and caused arguments about the design of the game. The developers ended up reducing the overtime they spent on the project to avoid burning out, though it meant further delays and risked the company running out of money as the game neared completion. In a speech at the 16th annual D.I.C.E. Awards in 2013, Chen admitted that the company had indeed been driven to bankruptcy in the final months of development and that some of the developers had gone unpaid at the time. Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be "nice to each other".
The idea behind the references to the "Golden Age" in the literature of the ancients represents a nostalgic yearning for a kind of life which they imagined was free from the stresses of their more competitive, more commercial civilization. Similarly, the poetic creations of imaginary gardens, the earthly paradises described by Medieval writers, often reflect yearnings growing out of dissatisfaction with things as they are. Another familiar manifestation that took literary form was the pastoral, an idealized representation of simple, happy shepherds. Examples can be found ranging from the eclogues of Theocritus and Virgil to Tasso and Spencer in the Renaissance. In several of Shakespeare's comedies the escape from the city and the court into "the green world" is described in appealing terms. The Duke Senior in As You Like It contrasts his life of exile in the Forest of Arden with the ways of the court in these terms:
The exploration of a South Sea utopian commonwealth is of limited scope because of the author's overriding preoccupation with the sexual relations of the natives, leaving almost entirely unexplained such concerns as governmental organization, legal system, distribution of labor, and methods of warfare. Regarding the economy, we are simply told that there is no private property.
Men Like Gods (1923) by H. G. Wells – Men and women in an alternative universe without world government in a perfected state of anarchy ("Our education is our government," a Utopian named Lion says;) sectarian religion, like politics, has died away, and advanced scientific research flourishes; life is governed by "the Five Principles of Liberty," which are privacy, freedom of movement, unlimited knowledge, truthfulness, and freedom of discussion and criticism.
The importance of More's Utopia in the history of utopian literature begins to be clear as we examine the documents published in the century following its publication. Patterns of uniformity and occasional divergences have been displayed. The utopian societies described — without exception — develop systems aiming toward equality and justice. Equality is attained in nearly every instance through community of property and the elimination of money, also through equitable sharing of labor, community rearing of children, and often community dining. Plain, uniform clothing is usually prescribed, and any kind of luxury or ostentation is discouraged, Bacon's New Atlantis excepted. The governments are made up of carefully selected elders of demonstrated character and competence. Variations appear in connection with the question of community of women, proposed by Plato but rejected by More. Campanella and some later writers follow Plato but most follow More. The acceptance of slavery in the community, approved by both Plato and More, is not adopted by their followers.