When development began, Sony expected the game to be completed in a year, rather than the more than three it finally took. Thatgamecompany always expected to need an extension; according to Hunicke, they believed finishing the game within a year was "unrealistic". Development ended up taking even longer than anticipated, as the team had difficulties paring down their ideas for the game and maintaining efficient communication. Over the course of development the team grew from seven to eighteen people. At the end of the second year, when Sony's extension had run out, the game did not spark the emotions in the player that the team wanted. Sony agreed to another one-year extension, but development ultimately exceeded even that.
The importance of More's Utopia in the history of utopian literature begins to be clear as we examine the documents published in the century following its publication. Patterns of uniformity and occasional divergences have been displayed. The utopian societies described — without exception — develop systems aiming toward equality and justice. Equality is attained in nearly every instance through community of property and the elimination of money, also through equitable sharing of labor, community rearing of children, and often community dining. Plain, uniform clothing is usually prescribed, and any kind of luxury or ostentation is discouraged, Bacon's New Atlantis excepted. The governments are made up of carefully selected elders of demonstrated character and competence. Variations appear in connection with the question of community of women, proposed by Plato but rejected by More. Campanella and some later writers follow Plato but most follow More. The acceptance of slavery in the community, approved by both Plato and More, is not adopted by their followers.
Denis Diderot's Supplement to Bougainville's "Voyage" (1772) is a prime example of the eighteenth-century vogue of primitivism which was spurred by Rousseau's thesis of the "noble savage" and which generated such novels as St. Pierre's Paul and Virginia and Chateaubriand's Atala. Diderot's book makes a case for the simple, natural ways of a South Sea Island culture as reported by Bougainville, a French explorer. The central portion of the story presents an imaginary dialogue between a French chaplain and a native of Tahiti (Orou) in which a comparison is made between the customs and institutions of Europe and those of Tahiti. The way of life of the islanders is eloquently defended, and that of the Europeans discredited. According to the Tahitian, man's natural instincts, which are equated with the laws of nature, are interpreted as justifying complete freedom in sexual relations. Their observance of community property is defended as minimizing personal conflicts and legal entanglements and promoting a general concern for the welfare of the community as a whole.
H. G. Wells, A Modern Utopia. Wells was repeatedly drawn to utopias and dystopias, as is evident right from the beginning of his career and his first novel, The Time Machine (1895). The 1905 novel A Modern Utopia posits the existence of an alternate Earth, very much like our own world and populated with doubles of every human being on our own planet. The rule of law is maintained by the Samurai, a voluntary noble order.
Jonathan Swift, Gulliver’s Travels. In this work of 1726, which was an immediate bestseller, Lemuel Gulliver actually visits four different fantasy worlds, but the one that’s especially interesting here is the world of the Houyhnhnms, horses endowed with reason and speech, and a world in which humans are yobbish Yahoos flinging their muck around. Gulliver interprets the Houyhnhnms’ society as a utopian world, though whether Swift is inviting us to agree, or to distance ourselves from Gulliver, remains a contentious point.
No two communities were identical in purpose and operation, but certain aspects of the utopian norm appear frequently. Many of them followed the plan of community of property, equality in sharing labor, community rearing of children, simplicity and uniformity of dress, avoidance of luxury, rigid codes of behavior, pacifism, and a government by selected elders. All of this is obviously reminiscent of More's island commonwealth.
The history of utopian literature is extensive, even if we take the term in the strict sense of a detailed description of a nation or commonwealth ordered according to a system which the author proposes as a better way of life than any known to exist, a system that could be instituted if the present one could be cancelled and people could start over. Before More's 1516 Utopia, the number of elaborately designed utopian commonwealths is small. Most of the writings along these lines are brief and many are misty, nostalgic, backward glances at an imagined primitive life in the "Golden Age." There is, of course, no lack of earlier literature criticizing the status quo. The great outpouring of utopian literature, however, came after More; and it cannot be doubted that his work gave great impetus to the movement.
Equity is exercised in the field of labor. Everyone shares in work of a community nature — harvesting, building houses and roads — but on a short-term schedule. The chief occupation of each individual is in a trade for which he displays an aptitude. There is a strong emphasis throughout the book on the development of industries and more talk about trades and group organizations than any other single element except religion, which receives constantly recurring attention throughout.
Hythloday, speaking in Book 1, agrees with Plato and the people of Utopia that "as long as everyone has his own property, there is no hope of curing them and putting society back into good condition." (48) More disagrees and believes, along with Aristotle and Aquinas, "that no one can live comfortably where everything is held in common. For how can there be any abundance of goods when everyone stops working because he is no longer motivated by making a profit, and grows lazy because he relies on the labors of others." (48)
Men Like Gods (1923) by H. G. Wells – Men and women in an alternative universe without world government in a perfected state of anarchy ("Our education is our government," a Utopian named Lion says;) sectarian religion, like politics, has died away, and advanced scientific research flourishes; life is governed by "the Five Principles of Liberty," which are privacy, freedom of movement, unlimited knowledge, truthfulness, and freedom of discussion and criticism.
Money has been outlawed, but a substitute means of transacting personal business has been devised. Every individual is given a monthly allowance in the form of a credit card, a kind of punch card, to record his expenditures. This method permits individuals to exercise judgment and taste in the way they like to live. Some will set a better table than others, some acquire a larger house, some will travel extensively, but everyone's allowance is the same.
Plato, Republic. In a sense, the utopian genre might be said to begin with Plato’s Republic, in which he sets out his ideal society (famously, no poets were allowed). The Republic sees Socrates debating with a number of other people about the nature of justice and the ideal city-state. The book also discusses various possible forms of government, discussing the advantages and disadvantages of each.
An early evidence of the impact of Utopia in Europe appeared in Rabelais's first book of Pantagruel (1532) in which a section is entitled "The Expedition to Utopia." Actually the narrative in no way resembles Utopia, but there are incidental parallels. Details of the voyage from France to Utopia are in a general way reminiscent of More's account of the travels of Hythloday. And it is noteworthy that Rabelais called the inhabitants of Utopia the Amaurotes, a word derived from More's name for the capital city of Utopia.
Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of Eurogamer described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player. A reviewer writing for Edge magazine said the emotional arc of the game hits with "occasionally startling power", while Patrick Shaw from Wired said the game made him feel a "wide range of emotions... wonder, fear, even sadness". Miller said all three times he played the game, "each time, without fail, individual moments... managed to give me goosebumps, and those moments have remained on my mind for weeks afterward". Joel Gregory of PlayStation Official Magazine praised the game's story for being open to the player's interpretation, leaving an ambiguity that drew him in. The addition of an unnamed second player was described by Donlan as brilliant and as a "master stroke", and Edge said it made for "a more absorbing, more atmospheric experience".
The study of human society as foreseen by Bellamy is contrasted at every turn with the institutions, customs, and mores of the late nineteenth century. Actually, more than half of the space in the book is devoted to the analysis of Bellamy's own time, which is a scathing denunciation of that society, often in eloquent language. In William Morris's News from Nowhere (first published in serial form in 1890, then in book form in 1891), the author, well known for his involvement in the Pre-Raphaelite movement and for the establishment of the Kelmscott Press, offers his vision of a bright future for England. The narrator of the novel goes to bed in his home in a London suburb one night in 1890, but when he wakes he finds himself in strange surroundings. The people he meets talk about events that occurred in the year 2001 as though they were past history.