The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to, which added to the stress and caused arguments about the design of the game. The developers ended up reducing the overtime they spent on the project to avoid burning out, though it meant further delays and risked the company running out of money as the game neared completion. In a speech at the 16th annual D.I.C.E. Awards in 2013, Chen admitted that the company had indeed been driven to bankruptcy in the final months of development and that some of the developers had gone unpaid at the time. Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be "nice to each other".
Brophy has written extensively on race and property law in colonial, antebellum and early 20th Century America. He is the author or co-author/editor of six books on race reparations, property law and American legal history. In addition, he has published extensively in law reviews. Currently, Brophy is completing a book on antebellum jurisprudence, tentatively titled "University, Court, and Slave," which will be published by Oxford University Press.
The great society of the future, he believes, will have a worldwide structure, a World State. Nationalities will no longer have significance. The entire human race will become one commonwealth with uniform customs and mores and with a common language. Money will still be used for exchange, and individuals will still hold the right to ownership of personal property, though all of the earth's land and all sources of power will belong to the State — that is, to everyone. He does not subscribe to the idea that all work can be made pleasurable; consequently, he declares that every member of society shall be required to perform work up to a minimum which earns him enough to discharge his obligations. Beyond that, he may choose to work more to earn more or he is free to enjoy his leisure.
The only ancient authors other than Plato who have been mentioned as possibly influencing or suggesting comparison with More are Lycurgus, Cicero, and St. Augustine. Lycurgus is reputed to have dictated a body of laws for ancient Sparta, the best account of which is found in Plutarch. It declared equal possession among the "citizens" — that is, the upper-class members of the community. The "helots," who were in the vast majority, were virtually on the level of slaves. Instead of gold and silver for coins, iron was used. All luxuries were banned, and both men and women were disciplined to endure hardships and were motivated to sacrifice everything for the welfare of the state.
Samuel Butler, Erewhon. This hugely inventive 1872 satire by the author of the anti-Victorian novel The Way of All Flesh is perhaps more accurately described as ‘anti-utopian’, though it follows the utopian narrative structure. The fictional land of Erewhon – almost ‘nowhere’ backwards – is the setting for this novel. Among the things satirised by Butler in this book is the rise of the machines, which Butler argues will evolve at an ever-faster rate – along the lines of Darwinian evolution – until the machines eventually overtake humans.
Another surprising feature is the attitude toward machinery. Several centuries earlier, the Erewhonians had attained a remarkable stage of sophistication in the development of machinery, but through the teachings of a prophet they had been persuaded that machines might some day become masters over men, with the result that they destroyed all of the machinery having any degree of complexity and outlawed any further experimentation in the field. They retained only the simplest kinds of implements — spades and scythes — and horses and wagons.
H. G. Wells, A Modern Utopia. Wells was repeatedly drawn to utopias and dystopias, as is evident right from the beginning of his career and his first novel, The Time Machine (1895). The 1905 novel A Modern Utopia posits the existence of an alternate Earth, very much like our own world and populated with doubles of every human being on our own planet. The rule of law is maintained by the Samurai, a voluntary noble order.
Yet, the puzzle is that some of the practices and institutions of the Utopians, such as the ease of divorce, euthanasia and both married priests and female priests, seem to be polar opposites of More's beliefs and the teachings of the Catholic Church of which he was a devout member. Another often cited apparent contradiction is that of the religious tolerance of Utopia contrasted with his persecution of Protestants as Lord Chancellor. Similarly, the criticism of lawyers comes from a writer who, as Lord Chancellor, was arguably the most influential lawyer in England. It can be answered, however, that as a pagan society Utopians had the best ethics that could be reached through reason alone, or that More changed from his early life to his later when he was Lord Chancellor.
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An early evidence of the impact of Utopia in Europe appeared in Rabelais's first book of Pantagruel (1532) in which a section is entitled "The Expedition to Utopia." Actually the narrative in no way resembles Utopia, but there are incidental parallels. Details of the voyage from France to Utopia are in a general way reminiscent of More's account of the travels of Hythloday. And it is noteworthy that Rabelais called the inhabitants of Utopia the Amaurotes, a word derived from More's name for the capital city of Utopia.
Gattaca is a science fiction film directed by Andrew Niccol, starring Ethan Hawke, Uma Thurman, and Jude Law. It depicts the life in the futuristic dystopian Earth society, in which quality genetic makeup controls the destiny of every person. The main protagonist Vincent was born in an old-fashioned way. He is seen as genetically inferior and is doomed to a life of servitude. He tries to change his destiny by buying identity of Jerome Eugene Morrow, a potential swimming star whose career ended in a car accident.
A Traveler from Altruria (1894) by William Dean Howells is a utopian novel that describes the differences between the late 19th century US and fictional island of Altruria. During the novel, visitor from Altruria compares the lifestyle of those two countries, discovering that US is still lagging in the political, economic, cultural, or moral aspects of life. This critique of capitalism and its consequences was greatly influenced by the previous utopian works - The City of the Sun, New Atlantis, Looking Backward and News from Nowhere.
Looking Backward (1888) by Edward Bellamy is the fictional utopian novel that first described the foundations of the socialist movement. In the book, main character becomes transported from the war filled nineteenth century to the peaceful utopian world of twenty-first century. After its release, it quickly became one of the biggest bestsellers of its time, and its influence shaped the works of many future philosophers, novelists, movements and utopian communities.
There is another passage in Rabelais's Gargantua that is cited among the celebrated Renaissance descriptions of an idealized society; namely, the section called the "Abbeye of Thélème." The society portrayed is confined to a monastery that is regulated in an original and thoroughly unconventional manner. All of the members are happy because, being exempt from any kind of restrictions or regimentation, they are at liberty to pursue their inclinations and encouraged to develop their special talents to their full potential. Among the unconventional monastic features are: the absence of bells to regulate a schedule of activities, the wearing of attractive clothes of varied colors and styles, and — most unconventional — the integration of male and female initiates. Finally, the members of the community are free to leave it at will and also to marry. The whole idea, which at first strikes the reader as one of Rabelais's absurd jests, is discovered to express a fundamental feature of Rabelais's serious philosophy. What he is saying is that people are, by nature, good and, if given free scope and encouraged to live full lives, will develop into healthy and bright creatures, full of grace.
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The "classical revival" was at the center of the intellectual and artistic agitation of the age. It involved a realization — or rediscovery — that a very great civilization had flourished in ancient Greece and Rome and a conviction that conscientious study and imitation of that civilization offered the key to new greatness. The Renaissance artists studied ancient works of architecture and sculpture, not only for their form and technique but also for their spirit. Renaissance scholars came to appreciate the literature of the ancients as a storehouse of wisdom and eloquence, and through their study they acquired attitudes and developed tastes of enormous value: to challenge dogma, to recognize the authority of nature, and to regard living a full life in "this world" as an opportunity and an obligation. They came to believe in their right to accept and enjoy physical beauty and the whole sensory world. Finally they acquired a sense of the worth of the individual and of the dignity of man. Growing gradually out of these concepts came the philosophy of "humanism" and the magnificent achievements in the fine arts.
The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition. It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them". The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player. They also felt having text or voice communication between players or showing usernames would allow players' biases and preconceptions to come between them and the other player.