A vision shows the player crumble before reaching the destination, but the player chooses to continue the journey into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic scene. This scene shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.
Journey was the last game made under a three-game contract between Thatgamecompany and Sony Computer Entertainment, the first two being Flow and Flower. Development of the game began in 2009, after the release of Flower. The 18-person development team for Journey was composed mainly of creators of the company's previous games; co-founder Jenova Chen was the creative director and Nick Clark returned as lead designer. Kellee Santiago, producer of Flow and Flower, did not reprise her duties, concentrating instead on her role as the company's president, and was replaced by Robin Hunicke.
The soundtrack was nominated for the Best Score Soundtrack for Visual Media at the 2013 Grammy Awards, the first video game soundtrack to be nominated for that category, though it did not win. Additionally, the game won the award for best music and was nominated for the best graphics award from IGN, and was selected as the best PlayStation Network game by GameSpot. At the Spike Video Game Awards, Journey won awards as the best PlayStation 3 game, the best indie game, and the game with the best music, and was additionally nominated for game of the year, best downloadable game, best graphics, and best song in a game for "I Was Born For This". It received the 2013 Annie Award for video game animation. It won five awards at the 2013 British Academy of Film and Television Arts awards: Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer, and Original Music, and was nominated for Best Game, Game Innovation and Story. In March 2013, it won six awards at the annual Game Developers Choice Awards: Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and Game of the Year.
Situated near the southern tip of the African continent, Namibia is a vast land brimming with adventure. The nation itself is quite large- about twice the size of California- but is home to only a little over two million inhabitants. With a low population to land ratio, the nation makes a name for itself with the numerous natural attractions that it has to offer, making it a true haven for lovers of the outdoors Namibia is covered in beautiful desert regions, including the Namib Desert, regarded at one of the oldest in the world, as well as lush countryside, plateau regions, and coastal plains of rolling sand dunes, with a subtropical and arid climate.
For over sixty years, Winnebago has been an innovator in the recreational vehicle industry, and we’re continuing that tradition with a lifestyle website that celebrates the lively diversity of our company and its customers. Each month, you’ll find new articles, ideas and stories through the eyes of fellow Winnebago owners, and get behind-the-scenes insights from the team who designs our motorhomes and towables.
Jonathan Swift, Gulliver’s Travels. In this work of 1726, which was an immediate bestseller, Lemuel Gulliver actually visits four different fantasy worlds, but the one that’s especially interesting here is the world of the Houyhnhnms, horses endowed with reason and speech, and a world in which humans are yobbish Yahoos flinging their muck around. Gulliver interprets the Houyhnhnms’ society as a utopian world, though whether Swift is inviting us to agree, or to distance ourselves from Gulliver, remains a contentious point.
Looking Backward (1888) by Edward Bellamy is the fictional utopian novel that first described the foundations of the socialist movement. In the book, main character becomes transported from the war filled nineteenth century to the peaceful utopian world of twenty-first century. After its release, it quickly became one of the biggest bestsellers of its time, and its influence shaped the works of many future philosophers, novelists, movements and utopian communities.
The Islands of Wisdom (1922) by Alexander Moszkowski – In the novel various utopian and dystopian islands that embody social-political ideas of European philosophy are explored. The philosophies are taken to their extremes for their absurdities when they are put into practice. It also features an "island of technology" which anticipates mobile telephones, nuclear energy, a concentrated brief-language that saves discussion time and a thorough mechanization of life.
Very basic van. No fancy features, but it's got the basics and it gets the job done. Very comfortable seats. Way more comfortable than a much more expensive minivan I used to own. Cargo room could be better. Reliability hasn't been too bad since purchasing it used. Had a sensor go which caused erratic shifting but after the fix ($97), it's been running fine. Got me and the family to Florida and back from Pennsylvania with no problems. For a basic vehicle, the sound system sounds great (again, better than the more expensive van I used to own) and the heater works like a charm better than any vehicle I've owned before. Even on the coldest morning in the 20s, I'm warm and toasty within minutes. Overall nothing fancy, but a great value for the money. Not sure why some websites give this van such a horrible rating.
Outside of Utopia, money is the cause of endless trouble. In Utopia, "once the use of money was abolished, and together with it all greed for it, what a mass of troubles was cut away, what a crop of crimes was pulled up by the roots! Is there anyone who does not know that fraud, theft, plunder, strife, turmoil, contention, rebellion, murder, treason, poisoning, crimes which are constantly punished but never held in check, would die away if money were eliminated?" (132)
Utopia was the book that invented a new genre of fiction. It was the first book to use a made up world, a “Utopia” in its framing. This spawned books and stories that have continued to dominate the industry of storytelling to this day. Books like “The Hunger Games,” and “Divergent” can all trace their origins back to Thomas More's most famous work (Getty 321). More wrote this story to make a point about collectivism, whether in defense or as a criticism of. It could be argued, however, that Utopia's greatest impact could be in its world creation. More was the first to create his idealistic world, and the framework he created has stuck around for hundreds of years (Getty 321).
Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins on a sand dune in a vast desert. In the far distance looms a large, mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. The player must also contend with roaming, ancient automatons left over from a war that ended the civilization.
In George Orwell's 1984 (1949), the society of the year 1984 which Orwell projects for us is based on the assumption that a "limited" nuclear war of the 1950s had left civilization severely crippled and that government controls were seized by well-organized opportunists employing the familiar methods of a police state to maintain power. London, the scene of the novel's action, is the capital of Oceania, one of three superpowers. The other superpowers are called Eastasia and Eurasia. The city of London contains a few enormous government buildings and a small number of fine apartment buildings, but the vast majority of the buildings are eighteenth- or nineteenth-century houses in dilapidated condition which provide shelter for the common people. There are also a good many neglected bombed-out areas. Certainly this is not a picture of somebody's dream city.
In an essay "Of Cannibals," Montaigne gives an account of a primitive tribe of South American Indians; while treating their life style in toto, he pays special attention to their choice of leaders, their mode of warfare, and their treatment of captives. This work is a notable contribution to the vogue of fictionalized travel literature, which includes, in addition to More's Utopia, such works as Robinson Crusoe and Gulliver's Travels and a host of major and minor later documents. Montaigne's philosophical approach to his subject is revealed in his repeated pointing of contrasts between those simple Indians and "civilized" Europeans with their mechanical progress, their gunpowder, and their Christianity. In almost every instance, civilization comes off second best in matters of rational behavior and especially where man's humanity to man is concerned.
It is mainly (or only) the slaves who kill for the Utopians, but it did not require any killing to become a slave. In fact, "the most serious crimes" (unstated, but clearly not only murder) are punished by "servitude" (slavery). "If slaves are rebellious or unruly, then they are finally slaughtered like wild beasts that cannot be restrained by bars or chains." On the other hand, if they are "tamed by long suffering and show that they regret the sin more than the punishment, their servitude may be either mitigated or revoked, sometimes by the ruler's prerogative, sometimes by popular vote." (100)
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Radical changes have transformed England both in appearance and in its social patterns. The new society is structured according to the pattern of ideal communism: no money, no private property, perfect equality for every citizen. Labor is shared by every member of the community. These are all familiar attributes of utopian societies. One of the distinctive features of Morris's plan is that labor is regarded as a pleasure rather than a necessary chore, the reason being that everyone works at a task that he can do best and consequently takes pride in the product of his labor. This essentially Medieval attitude toward the achievement of the workman turns production into something of an art, whether the product is a dish, a meal, a doorknob, or a bridge. The revival of that ancient pattern of individual workmanship has been made possible by the elimination of all but the simplest machinery. Factories have all been destroyed, and the former pattern of urban industrial crowding and squalor has disappeared. Where London used to be there is a collection of scattered villages. The age is described as post-industrial.
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In the treatment of education, Campanella reveals himself as a seventeenth-century thinker, placing great emphasis on the study of the sciences, all of the sciences. He has a plan for spreading information on all branches of knowledge through pictures displayed throughout the city on walls and in corridors of public buildings — visual aids to education for persons of all ages. Their leaders believe that the advancement of scientific knowledge is the principal key to the betterment of the race. The report claims that those people have developed not only the telescope but also such modern inventions as power-propelled ships and flying machines.
Yet, the puzzle is that some of the practices and institutions of the Utopians, such as the ease of divorce, euthanasia and both married priests and female priests, seem to be polar opposites of More's beliefs and the teachings of the Catholic Church of which he was a devout member. Another often cited apparent contradiction is that of the religious tolerance of Utopia contrasted with his persecution of Protestants as Lord Chancellor. Similarly, the criticism of lawyers comes from a writer who, as Lord Chancellor, was arguably the most influential lawyer in England. It can be answered, however, that as a pagan society Utopians had the best ethics that could be reached through reason alone, or that More changed from his early life to his later when he was Lord Chancellor.