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Utopia was the book that invented a new genre of fiction. It was the first book to use a made up world, a “Utopia” in its framing. This spawned books and stories that have continued to dominate the industry of storytelling to this day. Books like “The Hunger Games,” and “Divergent” can all trace their origins back to Thomas More's most famous work (Getty 321). More wrote this story to make a point about collectivism, whether in defense or as a criticism of. It could be argued, however, that Utopia's greatest impact could be in its world creation. More was the first to create his idealistic world, and the framework he created has stuck around for hundreds of years (Getty 321).
Outside of Utopia, money is the cause of endless trouble. In Utopia, "once the use of money was abolished, and together with it all greed for it, what a mass of troubles was cut away, what a crop of crimes was pulled up by the roots! Is there anyone who does not know that fraud, theft, plunder, strife, turmoil, contention, rebellion, murder, treason, poisoning, crimes which are constantly punished but never held in check, would die away if money were eliminated?" (132)
Utopia is an ideal community or society possessing a perfect socio-politico-legal system. The term has been used to describe both intentional communities that attempt to create an ideal society, and fictional societies portrayed in literature. It has spawned other concepts, most prominently dystopia. Many books that deal with "utopia" are actually putting out a plot or message of a "false utopia".
Gorman is President of the Inter-Tribal Indian Ceremonial Governor's Board. The Ceremonial is an annual event held in New Mexico featuring Native music, dance, arts and culture. She is President of Extol Charitable Foundation, an organization dedicated to prevention education on fetal alcohol syndrome. She is also Vice Chair of the Gallup Economic Development and Tourism Commission, as well as a board member of Think First Navajo, a chapter of the national organization Think First, a head and spinal injury prevention program. She is also an advisory board member for College Horizons, a pre-college workshop for Native American students preparing for undergraduate and graduate school.
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There is no private property on Utopia, with goods being stored in warehouses and people requesting what they need. There are also no locks on the doors of the houses, and the houses are rotated between the citizens every ten years. Agriculture provides the most important occupation on the island. Every person is taught it and must live in the countryside, farming for two years at a time, with women doing the same work as men. Parallel to this, every citizen must learn at least one of the other essential trades: weaving (mainly done by the women), carpentry, metalsmithing and masonry. There is deliberate simplicity about these trades; for instance, all people wear the same types of simple clothes and there are no dressmakers making fine apparel. All able-bodied citizens must work; thus unemployment is eradicated, and the length of the working day can be minimised: the people only have to work six hours a day (although many willingly work for longer). More does allow scholars in his society to become the ruling officials or priests, people picked during their primary education for their ability to learn. All other citizens, however, are encouraged to apply themselves to learning in their leisure time.
One of the first signs of renewed enlightenment in England, after the rude and bloody 15th century, was the appearance of a group of "humanist" scholars that flourished at Oxford and in London in the early decades of the 16th century, notably John Colet, William Latimer, Thomas Linacre, Reginald Pole, and Thomas More — a group that Erasmus pronounced both congenial and distinguished.
The few criticisms for the game centered on its length and pacing. Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the Edge review. Miller noted the lack of complex gameplay elements in Journey, and Shaw was disappointed that the game was only a few hours long, though Douglas said the length was perfect. Miller concluded the game could be compared to "a musical concert, a well-directed film, or a long-awaited book", while Clements concluded, "completing Journey will create memories that last for years".
Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all of the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player. Wintory describes the music as "like a big cello concerto where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects. The cello begins the game as "immersed in a sea of electronic sound", before first emerging on its own and then merging into a full orchestra, mirroring the player's journey to the mountain. While the game's art style is based on several different cultures, Wintory tried to remove any overt cultural influences from the music to make it "as universal and culture-less as possible". Tina Guo features as the cellist for the soundtrack. She is a close friend of Wintory and has since performed "Woven Variations" with him, an eight-minute orchestral variation on the Journey soundtrack. All of the non-electronic instruments in the soundtrack were recorded with a live orchestra.
Education is regarded as important and is continued to age 21 for all citizens. During their years of schooling, the pupils are introduced to many trades, professions, and arts in order to discover where their talents and interests lie, to enable them to choose the vocation that will bring them the greatest satisfaction in their adult years. At age 21, everyone enters the work force, "the industrial army," where he or she will serve up to the age of 45. Women and men are treated equally with respect to education, career in the work force, compensation. There is some distinction made regarding the occupations of men and women, and there are provisions for pregnancy.
The “Aloha spirit” is universal, and certainly contagious, when you set foot onto the Pacific paradise of Hawaii and the port of Hilo. The small, archipelago state presents a beautiful tapestry of natural sights, including secluded beaches, magnificent waterfalls, and a vast rainforest filled with fauna. Among the extensive list of geographic must-sees is Hilo’s National Volcano Park, home of the most active volcano in the world.
One highly influential interpretation of Utopia is that of intellectual historian Quentin Skinner. He has argued that More was taking part in the Renaissance humanist debate over true nobility, and that he was writing to prove the perfect commonwealth could not occur with private property. Crucially, Skinner sees Raphael Hythlodaeus as embodying the Platonic view that philosophers should not get involved in politics, while the character of More embodies the more pragmatic Ciceronian view. Thus the society Raphael proposes is the ideal More would want. But without communism, which he saw no possibility of occurring, it was wiser to take a more pragmatic view.
The application of scientific methods begins in the "Central London Hatchery and Conditioning Centre." There humans are bred in test tubes, transferred as they grow to larger jars, and nourished under controlled conditions until they reach the stage for hatching or "decanting." Even in the test tube stage they are marked for treatment that will produce the type of human desired. The types are labeled alpha, beta, gamma, delta, and epsilon, with certain plus or minus grades within each type. In infancy the individuals are scientifically "conditioned" to cultivate certain desires, to abhor certain things, to believe certain truisms, according to the kind of service for which they are designated. The conditioning takes the form of nutritional treatment, electric shock, screeching sirens, or hypnopaedia — that is, sleep-teaching.
Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins on a sand dune in a vast desert. In the far distance looms a large, mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. The player must also contend with roaming, ancient automatons left over from a war that ended the civilization.
The name Raphael, though, may have been chosen by More to remind his readers of the archangel Raphael who is mentioned in the Book of Tobit (3:17; 5:4, 16; 6:11, 14, 16, 18; also in chs. 7, 8, 9, 11, 12). In that book the angel guides Tobias and later cures his father of his blindness. While Hythlodaeus may suggest his words are not to be trusted, Raphael meaning (in Hebrew) "God has healed" suggests that Raphael may be opening the eyes of the reader to what is true. The suggestion that More may have agreed with the views of Raphael is given weight by the way he dressed; with "his cloak... hanging carelessly about him"; a style which Roger Ascham reports that More himself was wont to adopt. Furthermore, more recent criticism has questioned the reliability of both Gile's annotations and the character of "More" in the text itself. Claims that the book only subverts Utopia and Hythlodaeus are possibly oversimplistic.