Outside of Utopia, money is the cause of endless trouble. In Utopia, "once the use of money was abolished, and together with it all greed for it, what a mass of troubles was cut away, what a crop of crimes was pulled up by the roots! Is there anyone who does not know that fraud, theft, plunder, strife, turmoil, contention, rebellion, murder, treason, poisoning, crimes which are constantly punished but never held in check, would die away if money were eliminated?" (132)

The idea behind the references to the "Golden Age" in the literature of the ancients represents a nostalgic yearning for a kind of life which they imagined was free from the stresses of their more competitive, more commercial civilization. Similarly, the poetic creations of imaginary gardens, the earthly paradises described by Medieval writers, often reflect yearnings growing out of dissatisfaction with things as they are. Another familiar manifestation that took literary form was the pastoral, an idealized representation of simple, happy shepherds. Examples can be found ranging from the eclogues of Theocritus and Virgil to Tasso and Spencer in the Renaissance. In several of Shakespeare's comedies the escape from the city and the court into "the green world" is described in appealing terms. The Duke Senior in As You Like It contrasts his life of exile in the Forest of Arden with the ways of the court in these terms:

In this lecture, Moody will describe the common elements of near-death experiences, as medical doctors in many countries have studied them. Also, he will describe shared death experiences, an identical phenomenon reported by bystanders at the death of some other person. Moody traces debates on these topics back to Plato and Democritus, who argued about whether near-death experiences indicate an afterlife, or just a dying brain. Moody will discuss fascinating new ways of studying such experiences and their relationship to humanity's biggest question: what happens when we die?
Pleasantville is a New Line Cinema utopian/dystopian movie from 1998 with Tobey Maguire, Reese Witherspoon, William H. Macy, Joan Allen, and Jeff Daniels. The main protagonist, two teenagers are transported into a black and white TV show called Pleasantville. As they are integrated with the people of Pleasantville community, they slowly brought some new values resulting with red rose growing in this black and white world.

The religious history of the period is a dramatic one. Christianity, which for more than a thousand years had been represented throughout all of Western Europe by one church, the Roman Catholic Church, experienced a tremendous upheaval during the 16th century. The first overt action of revolt came in 1517 when Luther defied the authority of Rome. That marked the beginning of the Protestant Reformation, the consequences of which were that Europe was divided into numerous divergent sects and into warring camps. Actually, all of that turmoil occurred after More wrote his Utopia, but the causes of the Reformation were of long standing and had been a source of concern to conscientious Christians for at least two centuries. Among the principal evils alleged in the attacks against the church were arbitrary exercise of papal authority, greed of the clergy as revealed in the selling of pardons and of church offices, and the traffic in holy relics. Intelligent people were indignant over the propagation of superstitions to anesthetize the common people, and social critics were bitter over the enormous opulence of the church amid the poverty and squalor of the majority of Christians.
The first discussions with Raphael allow him to discuss some of the modern ills affecting Europe such as the tendency of kings to start wars and the subsequent loss of money on fruitless endeavours. He also criticises the use of execution to punish theft, saying thieves might as well murder whom they rob, to remove witnesses, if the punishment is going to be the same. He lays most of the problems of theft on the practice of enclosure—the enclosing of common land—and the subsequent poverty and starvation of people who are denied access to land because of sheep farming.
In 1997, as a producer for CNN, Bergen produced bin Laden's first television interview, in which he declared war against the United States for the first time to a Western audience. In 1994, he won the Overseas Press Club Edward R. Murrow award for best foreign affairs documentary for the CNN program "Kingdom of Cocaine," which was also nominated for an Emmy. Bergen co-produced the CNN documentary "Terror Nation" which traced the links between Afghanistan and the bombers who attacked the World Trade Center for the first time in 1993. The documentary, which was shot in Afghanistan during the civil war there and aired in 1994, concluded that the country would be the source of additional anti-Western terrorism. From 1998 to 1999 Bergen worked as a correspondent-producer for CNN. He was program editor for "CNN Impact," a co-production of CNN and TIME, from 1997 to 1998.
England, in the year 1500, was emerging from a century of grim civil wars during which the cultural life of the country had deteriorated to a deplorable state. It was not until 1485 that the civil wars were ended by the victory of Henry Tudor, Earl of Richmond, at Bosworth Field, establishing the Tudor dynasty with the crowning of Henry Tudor as Henry VII. During the next 118 years under the reign of the Tudors, especially through the long reigns of Henry VIII and Elizabeth I, England attained the status of a first-rate European power and produced a flourishing culture scarcely equaled in all the history of Western civilization.

"Voyage centres on a young psychiatrist (played by Ryo van Kooten) who leaves Hong Kong to embark on a long lone voyage from Hong Kong along the coast of South-East Asia to try to overcome the emotional turmoil he has experienced in his relationships with former clients. While travelling, he tries to come to terms with his experiences by making a detailed record of their stories, and decides to visit those places himself.
Aldous Huxley's Brave New World (1932) offers a projection of what life on earth might become in another 500 years if technology plays an increasingly dominant role and if government control of all aspects of human activity becomes absolute. Skyscrapers will become taller, factories will become more efficient, travel will be mainly by air, diseases will be virtually eliminated, and universal happiness will be provided through elaborate sports and entertainment programs and through a happiness pill called soma.
Brophy has written extensively on race and property law in colonial, antebellum and early 20th Century America. He is the author or co-author/editor of six books on race reparations, property law and American legal history. In addition, he has published extensively in law reviews. Currently, Brophy is completing a book on antebellum jurisprudence, tentatively titled "University, Court, and Slave," which will be published by Oxford University Press.
Edward Bellamy, Looking Backward: 2000-1887. Published in 1888, Bellamy’s novel imagining a perfect future society spawned a nationwide movement in America. (It also predicted electronic broadcasting and credit cards.) Bellamy’s plan for a ‘cloud palace for an ideal humanity’ also helped to inspire the garden city movement in the US and the UK. The best edition is Looking Backward 2000-1887 (Oxford World’s Classics).
The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition.[13] It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them.[11] The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them".[13] The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player.[13] They also felt having text or voice communication between players or showing usernames would allow players' biases and preconceptions to come between them and the other player.[17]
×