The name of "humanist," in the Renaissance, meant one who was trained in the study of Latin and Greek languages to the point of easy familiarity, who had read widely in those literatures, who had adopted the ancients' attitude toward man on earth, and who believed that the prescription for enlightenment in modern society was to be found chiefly through the study and imitation of those ancient classics.
Utopians do not fight their own wars if they can avoid it. Killing, although morally necessary, is morally degrading, so they hire mercenaries to defend Utopia. They do, however, train for war - men and women both - "so that they will not be incapable of fighting when circumstances require it". (105) They go to war reluctantly, and "do so only to defend their own territory, or to drive an invading enemy from the territory of their friends, or else, out of compassion and humanity, they use their forces to liberate a[n] oppressed people from tyranny and servitude." (105) Upon declaring war, they immediately offer enormous rewards for the assassination or capture of the enemy prince and others "responsible for plotting against the Utopians." (108)

Utopians do not like to engage in war. If they feel countries friendly to them have been wronged, they will send military aid, but they try to capture, rather than kill, enemies. They are upset if they achieve victory through bloodshed. The main purpose of war is to achieve that which, if they had achieved already, they would not have gone to war over.

In 2013 Princess Cruises began operating the lead vessel in its Royal Class, Royal Princess.[9] Britannia is built to the same template, but is very different in its character and exterior appearance.[10] The second ship of the Royal Class, Regal Princess, was delivered 11 May 2014 to Princess Cruises. The latest Royal Class ship, Majestic Princess, entered service 30 March 2017.
In George Orwell's 1984 (1949), the society of the year 1984 which Orwell projects for us is based on the assumption that a "limited" nuclear war of the 1950s had left civilization severely crippled and that government controls were seized by well-organized opportunists employing the familiar methods of a police state to maintain power. London, the scene of the novel's action, is the capital of Oceania, one of three superpowers. The other superpowers are called Eastasia and Eurasia. The city of London contains a few enormous government buildings and a small number of fine apartment buildings, but the vast majority of the buildings are eighteenth- or nineteenth-century houses in dilapidated condition which provide shelter for the common people. There are also a good many neglected bombed-out areas. Certainly this is not a picture of somebody's dream city.
The trailer of " Voyage en Chine " (Trip to China) is undoubtedly attractive : while it displays beautiful views of the Chinese countryside it sets against them the shapeless figure of an aging, limping, more uncomely than ever Yolande Moreau. The effect is that you can't help asking yourself what the Belgian comedian is doing in such an exotic place ? And the title is only half explicit about that, for this trip does not look like a sightseeing one. Well, for more information, there is no other solution than... to go and see the film. Which I did. I then found out what Yolande Moreau was doing in the Middle Kingdom. In the film she is in fact Liliane Rousseau, a fifty-odd-year-old nurse sharing her modest suburban house with a husband she does not seem to particularly care for. One night she learns by phone the death of her twenty-five-year-old son Philippe : the young man has just been killed in a car accident in China, his adopted homeland. Due to administrative complications, the grieving mother brings herself to go to China, in order to try and sort things out of course but also and above all to mourn her only child with dignity. Only she insists on going alone, certainly not in the company of her husband Richard, whom she blames for having misunderstood their son and caused his estrangement from them. And this is precisely what she does, landing first in Shanghai where Philippe lived and then in the province of Sichuan where he had his accident. Speaking a little English (which does not help very much in the countryside) but not a word of Chinese, this journey proves no pleasure cruise. However Liliane, like a brave little soldier, holds on and finally achieves her initiatory voyage - with a little help from local friends naturally. And just while she opens up to China and its people she gets closer to her son, even if it is too late for him. A profound theme combined with the discovery of another civilization, it looks like we are on track for a masterpiece... Unfortunately this is not really the case. The film is pleasant, yes. As expected, you discover many things about China, particularly about rural China, which is rarely shown in fiction cinema, the views are beautiful and Yolande Moreau is great. So, how come you leave the theater vaguely dissatisfied? One explanation may lie in its exceedingly slow pace. Too many scenes last too long and as they are not rich enough in meaning and/or emotions, a distancing effect (unwanted by the director, I suppose) sets in. With the result that instead of translating the meditative mood of his heroine, Zoltan Mayer inoculates a slight dose of boredom in the viewers' brains. A little more dynamic editing and scenes a little richer in content would have helped give "Voyage en Chine " more impact, which it deserved actually. Another weak point is the way the scenes connected with Philippe's death and funeral. Oddly enough, while the general tone of the film is subdued (even a little too much, as I mentioned before), this part of the film is presented in a melodramatic, if not whiny, fashion. An illustration of it is the (inappropriate) way Mayer directs the pretty Chinese actress Qu Jing Jing, who embodies the late son's former fiancée : she expresses grief too conventionally. So, when she finds herself face to Yolande Moreau, it is disturbing to see the former play while the latter lives. But don't get me wrong: even if I dwelt at some length on the film's imperfections these are only reservations. On the whole, as it is, " Voyage en Chine " remains a respectable work, at any rate worth seeing. Simply, it could have been even better. On the other hand, knowing that this is photographer Zoltan Mayer's first feature, such defects are understandable. So, if you feel like a trip to grassroots China, you can try this one. Just do not expect too many thrills and spills.
Aldous Huxley's Brave New World (1932) offers a projection of what life on earth might become in another 500 years if technology plays an increasingly dominant role and if government control of all aspects of human activity becomes absolute. Skyscrapers will become taller, factories will become more efficient, travel will be mainly by air, diseases will be virtually eliminated, and universal happiness will be provided through elaborate sports and entertainment programs and through a happiness pill called soma.
In each level, the player may come across one other player temporarily connected to their game. When players approach each other they charge one another's scarves. They cannot communicate with each other beyond patterns of singing. Players can help each other by activating strips of cloth or showing paths, but cannot hinder each other and are not necessary for completing any level.[2] When two players finish a section at the same time they remain together into the next one; otherwise, they are connected to new players when they move on. While all of the figures generally look the same, without distinguishing characteristics, individual players can be told apart by unique symbols which are shown floating in the air when they sing and are displayed on their robes at all times.[5] The entire game takes about two to three hours to complete.[2]

The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to, which added to the stress and caused arguments about the design of the game. The developers ended up reducing the overtime they spent on the project to avoid burning out, though it meant further delays and risked the company running out of money as the game neared completion. In a speech at the 16th annual D.I.C.E. Awards in 2013, Chen admitted that the company had indeed been driven to bankruptcy in the final months of development and that some of the developers had gone unpaid at the time.[10] Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be "nice to each other".[8]
Erewhon (1872) by Samuel Butler is a fictional novel that descripts the state of life in the fictional utopian settlement that was found by the lone explorer in New Zealand. In it, Erewhon was using many satirized aspects of Victorian society - religion, anthropocentrism (tendency for human beings to regard themselves as the central and most significant entities in the universe) and criminal punishment. This Butlers novel was often compared to the satirical work of Jonathan Swift (Gulliver's Travels), and was influenced by the Charles Darwin's evolution theory.
Rollerball is 1975 cult British-American dystopian movie, based on a short story - "Roller Ball Murder". In 2018, in corporate-controlled states, rollerball a full-contact violent sport is a substitute for all current sports and warfare. When one of the star athletes refuses to retire, corporations will try everything to take him out, because they see his repetitive success as the strength of individualism.
Italy was unquestionably the fountainhead of Renaissance civilization. As early as the 14th century, men of enlightenment, notably Petrarch and Boccaccio, were introducing Renaissance concepts and proclaiming a new allegiance to classical antiquity, and through the 15th century a feverish development toward new attitudes and styles marked the work of brilliant artists, scholars, philosophers, and men of letters. Through most of the 15th century, the achievements were predominantly Italian, but by the beginning of the 16th century the movement was spreading to other countries of western Europe; at the same time that Italy was losing her political independence through conquests by French, Spanish, and Austrian armies, she gradually yielded her preeminence in the arts and letters to France, Spain, and England.
It is mainly (or only) the slaves who kill for the Utopians, but it did not require any killing to become a slave. In fact, "the most serious crimes" (unstated, but clearly not only murder) are punished by "servitude" (slavery). "If slaves are rebellious or unruly, then they are finally slaughtered like wild beasts that cannot be restrained by bars or chains." On the other hand, if they are "tamed by long suffering and show that they regret the sin more than the punishment, their servitude may be either mitigated or revoked, sometimes by the ruler's prerogative, sometimes by popular vote." (100)
In Book 2 Raphael Hythloday describes Utopia. The word `Raphael' means "God's healer", and the word `hythloday', from Greek, means "peddler of nonsense". The word `utopia' is a Greek pun that means both "good place" and "no place". If Hythloday is speaking nonsense motivated by the deepest moral compassion, where is the nonsense? Is Utopia a good place that is no place, or is it no place that is a good place? (The second reading can mean it is not a place that is a good place.)
Looking Backward (1888) by Edward Bellamy, the most successful and influential American author writing in the utopian vein, presents a vision of a glorious future society. Julian West, a young, aristocratic Bostonian, falls asleep under a hypnotic trance in 1887, but through a remarkable set of circumstances, is awakened in the year 2000. His host family in this new age introduces him to their amazing society, explaining their institutions and the rationale for their system.
Equality for all mankind is not a realistic goal in Wells's view. That, he believes, would mean a loss of individuality, and individuality is an inherent requirement of human nature. Similarly, competition is necessary to a thriving society. Taking what he considers a practical position, he sees the new society as divided into four classes of persons which he calls poietic, kinetic, dull, and base. There is a leader caste, called Samurai, which is drawn primarily from the poietic group, though some from the kinetic class may qualify. Persons who volunteer for Samurai membership must meet stringent requirements, both physical and mental; and they must pledge to conform to the rules of the caste, which forbid eating meat, smoking, drinking, gambling, and participation in public sports or entertainments. The Samurai furnish the World State with its administrators, legislators, lawyers, doctors, and other leaders. Furthermore, they are the only voters in the commonwealth. The male members of the Samurai are encouraged to marry women of comparable qualifications, and they are encouraged to produce children with the aim of improving the quality of the population. The lower classes of citizens, the dull witted, the criminals, and the deformed are exiled from society and prevented from childbearing.
For students wishing to understand fully the extent of interest in the creation of imaginary commonwealths and fascination over accounts by mariners of remote regions, certain other works of fiction not precisely utopian ought to be examined. Examples are: Jonathan Swift's Gulliver's Travels, Daniel Defoe's Robinson Crusoe, Voltaire's Candide (especially the Eldorado episode), Samuel Johnson's Rasselas, Henry David Thoreau's Walden, Nathaniel Hawthorne's The Blithedale Romance, and Herman Melville's Typee.
The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition.[13] It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them.[11] The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them".[13] The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player.[13] They also felt having text or voice communication between players or showing usernames would allow players' biases and preconceptions to come between them and the other player.[17]